Before the public road: the development builds
Internal builds, September 2026.
- 1.7
- Difficulty presets, key remapping, accessibility and three save slots; clothing layers, wetness, injuries and sickness; dungeons, traps, night stealth and a seasonal Giant.
- 1.6
- The caravan: pulka sledges, hounds, pack beasts and wagons, night raids and supply runs.
- 1.5
- A camp pitched each night, permanent settlements, and road folk who carry light.
- 1.4
- Night danger: unlit nights draw real creatures and light holds the horrors back; frozen lakes and rivers.
- 1.3
- Four seasons and weather fronts; the cooking pot, fishing and mounts; herd migrations, bandit raids and the Long Night.
- 1.2
- Click to act, first tools made by hand, and a country of 300 by 128 km.
- 1.1
- Restyled creatures, auto-fight, and birds, voles, moths and travellers on the road.
- 1.0
- The Wide Country: an open world beyond the road, 30 animal species, 30 foes and 20 people to recruit.